MATTHEW “HUE” HENRY
228 E. Gary Circle, Mesa, AZ, 85201 | hue@asu.edu | http://www.huehenry.com

EDUCATION
Arizona State University
Ph.D., Educational Technology 2019
Dissertation: “Exploring the Efficacy of Using Augmented Reality to Alleviate Common Misconceptions About Natural Selection.”

Arizona State University
B.S., Psychology 1999
Minor: Philosophy
Cum Laude

SPECIALIZATIONS (IN ALPHABETICAL ORDER)
Educational Technology
eSports
Game Development
Game Design
Game Programming
Mixed Reality (AR/VR/XR)
Narrative Development
Project Management
Worldbuilding

COURSES TAUGHT / DEVELOPED
University of Advancing Technology
Game Project (Graduate) 2018 – 2019
Critical Game Studies (Graduate) 2018
Game Production and Documentation (Graduate) 2017 – 2019
Game Processes and Pipeline (Graduate) 2018 – 2019
The Business of Gaming (Graduate) 2018
Game Design Workshop I (Undergraduate) 2019
Critical Game Studies (Undergraduate) 2017
Writing for Interactive Games (Undergraduate) 2015 – 2019
Introduction to Programming (Undergraduate) 2019
Introduction to Game Programming (Undergraduate) 2015 – 2018
Gameplay Programming Concepts (Undergraduate) 2015 – 2018
Programming for Game Engines (Undergraduate) 2015 – 2019
Advanced Game Programming 2017 – 2018
Game Scripting for Designers (Undergraduate) 2016 – 2017
Game Tools Development (Undergraduate) 2017
Serious Game Design (Undergraduate) 2017 – 2018
C++ Programming II 2017
Game AI Concepts (Undergraduate) 2017
Applied AI Concepts (Undergraduate) 2018
Special Topic: VR Film Development (Undergraduate) 2018
Special Topic: VR Campus Tour (Undergraduate) 2017
Special Topic: Augmented Reality Game Development (Undergraduate) 2016
Introduction to Augmented Reality Development (Undergraduate) 2019

Collins College
Gameplay Scripting I 2010 – 2011
Gameplay Scripting II 2010 – 2011
Multimedia Game Development 2003 – 2006
Internet Programming for Games 2003 – 2006
Graphics Programming with DirectX 2003 – 2006
Game Theory and Mechanics 2003 – 2006 / 2010 – 2011
Level Design 2004 – 2006
Storyboarding and Storytelling 2003- 2006 / 2010 – 2011
Principles of Design 2010 – 2011
College Success 2003 – 2004
Humanities I 2003

PROFESSIONAL EXPERIENCE
University of Advancing Technology
Professor of Game Programming 2014 – Present

Embodied Games for Learning (Arizona State University)
Developer / Researcher 2012 – 2014

Collins College
Lead Instructor 2010 – 2011
Instructor of Game Design 2003 – 2006

Quest Online
Director of Design / Lead Designer – Alganon 2008 – 2010

Cheyenne Mountain Entertainment
Content Designer / Writer 2006 – 2008

Technology-Based Learning and Research (Arizona State University)
Computer Programmer Assistant 2002 – 2003

Alpha Omega Publications
Web Developer / Project Manager / Screenwriter / Director 2000 – 2002

Devilloper Games / Callowine Studios, LLC
Freelance Game Developer / Designer 2010 – Present

PUBLICATIONS AND PAPERS
“‘Alien Health’: A Nutrition Instruction Exergame Using the Kinect Sensor”
Games for Health Journal 2014

INVITED TALKS AND DEMONSTRATIONS
“Game AI vs. Real AI – Why You Shouldn’t Listen to Me… (…and Why You Should)”
United States Army Forum on Autonomous Agents 2017

“VR Snowball Fight” (with Monster Vault Entertainment)
Arizona Technology Council Holiday Party 2017

MEMBERSHIPS AND PROFESSIONAL AFFILIATIONS
International Game Developer’s Association
Scrum Alliance

CERTIFICATIONS
Certified Scum Master 2015 – 2019

TECHNICAL BACKGROUND
Programming Languages:
C / C++ / C#, JavaScript/HTML5/CSS, VB, Java, Python, PHP, Perl
Software:
Unity, Unreal, GameMaker, Construct, Photoshop, Illustrator, Flash, InDesign, Premiere, After Effects, Visual Studio, Git/Mercurial/SVN, JIRA/Confluence, Microsoft Office Suite, Microsoft Project, Twine, Sony Acid, Audacity, Soundbooth
Skills:
Scrum, Agile Development, GSD

INTERESTS AND ADDED QUALIFICATIONS
eSports Advisor for UAT / Faculty Advisor for UAT eSports Team – http://cstarleague.com/lol/universities/1025
Global Game Jam Participant / Mentor (2014, 2016, 2018, 2019)

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