MATTHEW “HUE” HENRY
hue@huehenry.com | http://www.huehenry.com
EDUCATION
Arizona State University
Ph.D., Educational Technology 2019
Dissertation: “Exploring the Efficacy of Using Augmented Reality to Alleviate Common Misconceptions About Natural Selection.”
Arizona State University
B.S., Psychology 1999
Minor: Philosophy
Cum Laude
SPECIALIZATIONS (IN ALPHABETICAL ORDER)
Augmented Reality
Educational Technology
eSports
Game Development
Game Design
Game Programming
Mixed Reality (AR/VR/XR)
Narrative Development
Project Management
Virtual Production
Virtual Reality
Worldbuilding
COURSES TAUGHT / DEVELOPED
University of Advancing Technology
Game Project (Graduate)
Critical Game Studies (Graduate)
Game Production and Documentation (Graduate)
Game Processes and Pipeline (Graduate)
The Business of Gaming (Graduate)
Game Design Workshop I (Undergraduate)
Critical Game Studies (Undergraduate)
Writing for Interactive Games (Undergraduate)
Introduction to Programming (Undergraduate)
Introduction to Game Programming (Undergraduate)
Gameplay Programming Concepts (Undergraduate)
Programming for Game Engines (Undergraduate)
Advanced Game Programming
Game Scripting for Designers (Undergraduate)
Game Tools Development (Undergraduate)
Serious Game Design (Undergraduate)
C++ Programming II
Game AI Concepts (Undergraduate)
Applied AI Concepts (Undergraduate)
Special Topic: VR Film Development (Undergraduate)
Special Topic: VR Campus Tour (Undergraduate)
Special Topic: Augmented Reality Game Development (Undergraduate)
Introduction to Augmented Reality Development (Undergraduate)
Virtual Environments (Undergraduate)
Instructional Design (Undergraduate)
Collins College
Gameplay Scripting I
Gameplay Scripting II
Multimedia Game Development
Internet Programming for Games
Graphics Programming with DirectX
Game Theory and Mechanics
Level Design
Storyboarding and Storytelling
Principles of Design
College Success
Humanities I
PROFESSIONAL EXPERIENCE
University of Advancing Technology
Professor of Game Programming 2014 – Present
Embodied Games for Learning (Arizona State University)
Developer / Researcher 2012 – 2014
Collins College
Lead Instructor 2010 – 2011
Instructor of Game Design 2003 – 2006
Quest Online
Director of Design / Lead Designer – Alganon 2008 – 2010
Cheyenne Mountain Entertainment
Content Designer / Writer 2006 – 2008
Technology-Based Learning and Research (Arizona State University)
Computer Programmer Assistant 2002 – 2003
Alpha Omega Publications
Web Developer / Project Manager / Screenwriter / Director 2000 – 2002
Devilloper Games / Callowine Studios, LLC
Freelance Game Developer / Designer 2010 – Present
PUBLICATIONS AND PAPERS
“‘Alien Health’: A Nutrition Instruction Exergame Using the Kinect Sensor”
Games for Health Journal 2014
INVITED TALKS AND DEMONSTRATIONS
“Game AI vs. Real AI – Why You Shouldn’t Listen to Me… (…and Why You Should)”
United States Army Forum on Autonomous Agents 2017
“VR Snowball Fight” (with Monster Vault Entertainment)
Arizona Technology Council Holiday Party 2017
MEMBERSHIPS AND PROFESSIONAL AFFILIATIONS
International Game Developer’s Association
Scrum Alliance
CERTIFICATIONS
Certified Scum Master 2015 – 2022
TECHNICAL BACKGROUND
Programming Languages:
C / C++ / C#, JavaScript/HTML5/CSS, VB, Java, Python, PHP, Perl
Software:
Unity, Unreal, GameMaker, Construct, Photoshop, Illustrator, Flash, InDesign, Premiere, After Effects, Visual Studio, Git/Mercurial/SVN, JIRA/Confluence, Microsoft Office Suite, Microsoft Project, Twine, Sony Acid, Audacity, Soundbooth
Skills:
Scrum, Agile Development, GSD
INTERESTS AND ADDED QUALIFICATIONS
eSports Advisor for UAT / Faculty Advisor for UAT eSports Team – http://cstarleague.com/lol/universities/1025
Global Game Jam Participant / Mentor (2014, 2016, 2018, 2019, 2020, 2021)